Work

A 30,000ft visual history.

  1. Steady

    I was hired at then Status Hero to help transform a tactical check-in tool into a comprehensive solution for solving complex team coordination challenges. A complete overhaul of… everything later, Steady was born.

    role: product strategy, product design, branding, front-end development
    • A geometric collage of a woman's face
    • Of all the logo options I explored, this simple typographic treatment with an underline felt best. Simple, sturdy, steady.

      The Steady logo, rendered as the uppercase word 'steady' with a simple underline. It sits on a background of subtle grid lines.
    • Steady is mostly about reading and writing, so I re-designed the app to make those tasks feel great. Open canvases, minimal distractions, and a linear feed to for efficient reading.

      A screenshot of the Steady app, showing a feed up updates.
    • I spend most of my time working on product, which is to say, I spend a lot of time thinking about how to help teams work together better. A byproduct of that is Continuous Coordination, an approach I co-developed with Henry Poydar.

    • Steady’s website is a great example of my favorite way to work. Copywriting, design, and development all happen together in a single flow.

      A screenshot of a page from the Steady website. A headline that reads 'Tell the future' sits next to a black and white collage of a crystal ball.
    • A focus of my product work has been developing an AI strategy for Steady, and designing features like Echoes that use AI to solve real problems.

      A screenshot of the Steady app on an iPhone, showing a feed up updates.
    • A doorway opening up into space. The door is ajar, and a colored light is shining through.
  2. QA Wolf

    QA Wolf is a novel approach to software testing that’s part people, part platform. The challenge; flesh out the product in order to seamlessly blend the two, and solve some longstanding pain points for customer and QA engineers alike.

    role: product strategy, product design, branding
    • The QA Wolf test editor interface. I introduced a novel ‘living test matrix’ approach that solved longstanding tension between rapidly out-of-date static text matrixes and actual test code.

      screenshot of the QA Wolf test editor interface.
    • I spent most of my time at QA Wolf working on product, but I snuck some brand work in there too. Highlight; drawing derpy wolves.

      The website for QA Wolf, featuring a pack of wolves diligently inspecting complex looking computer hardware.
    • An ‘open kitchen’ approach makes it easy for customers to see what’s happening, and critically, trust the test code.

      A screenshot of the QA Wolf dashboard.
    • A complete bug reporting system puts everything you need to fix a bug in one place.

      A screenshot of a bug report in QA Wolf.
    • A new run classification system let’s customers know exactly where every test stands.

      A screenshot of the run history interface in QA Wolf.
  3. Netlify

    My time at Netlify was split between day-to-day marketing design, and going deep on design explorations for a comprehensive rebrand. These are highlights from my favorite direction, which was technical-but-fun, web-forward, and distinctive.

    role: brand strategy, marketing design, copywriting
    • Netlify is all about connecting the composable web, and this landing page concept directly demonstrated their approach through an interactive node map.

      A landing page concept for the Nelify website, which features a series of teal interconnected nodes.
    • The visual language revolved around the simplest expression of a connection; the humble line. The only rule; straight lines only.

      An abstract illustration of a series of interconnected lines.
    • Teal geometric solids sitting over random ASCII art on a solid purple backdrop.
    • Since this direction was expressly designed to be web-first, I built a complete stylescape website to show it off in its native medium.

      The landing page of a stylescape website, featuring a series of teal interactive lines under a light pink headline that reads 'Go ahead, deploy on Friday.'
    • My work has a strong pragmatic streak. In this case, that took the shape of developing tools like dither shaders in Blender that could quickly turn anything into a series of (on brand) lines.

      brand specs for a speculative brand identity
  4. Hey

    Technically still a Basecamp / 37s project, Hey was a re-imagining of what an email app could/should be. My job; design a brand identity for email that felt as refreshing as the product itself, and bring it to life on the web and in the app.

    role: brand strategy, marketing design, front-end development, copywriting
    • A repeating pattern of teal hands making the 'peace' sign on a blue-to-purple gradient background.
    • I didn’t want the hand mark to feel constructed, so I drew a few hundred 3-second sketches of a waving hand and picked the one with the perfect shape and feel.

      The HEY logo, which is a simple line drawing of a waving hand, joined with the word 'HEY'. The logo is knocked out in white on an energetic, abstract background of pinks, purples, and blues.
    • I owned the website from top to bottom. Minimal layouts juxtaposed against colorful organic shapes + the occasional hand doodle kept things light and fresh.

      A screenshot of the hey.com homepage.
    • A major marketing push for Hey was the ‘Hey Email Research Lab’ AKA H.E.R.L., which was a venue for oddball email-centric experiments. I designed the identity, the website, and the merch.

    • a simple doodle of a hand pointing, drawing in to eventually point at text below.
    • I designed the H.E.R.L. website around a fictitious, woefully outdated OS call hOS (Hey Operating System). Building a pixel interface to control an autonomous vehicle via email wasn’t on my bingo card, but life is a highway.

    • A sticker sheet for the first experiment, in which you could send an email and watch it get printed and deposited into an actual dumpster fire.

      A close up of a sticker sheet with two stickers; an enevelope rocketing into space on rainbow thrust, and a dumpster fire.
  5. Basecamp

    My role at Basecamp is best described as an internal agency of one. This was a wide ranging role, covering a major rebrand, owning basecamp.com top to bottom, running conversion experiments, designing merch, building a multi-format self-publishing system, and designing & building a range of websites; storefronts, blogs, docs sites, etc.

    role: brand strategy, marketing design, front-end development, copywriting
    • A random pattern of Basecamp logos in a variety of colors.
    • The updated mark pays homage to what came before and what Basecamp does by transforming the iconic mountain range into a paperclip shape. Basecamp keeps your stuff together.

      The Basecamp logo, which is a paperclip in the form of a mountain peak.
    • My work on basecamp.com took two paths; expressing Basecamp’s value proposition in a clear and direct way, and building a fast, lightweight, best-in-class marketing presence.

    • The Basecamp brand and website were just the tip of the iceberg. I worked on branding, design, and dev for allll of the sub-brands and open source projects too.

    • People mostly listen to new episodes on their phone, so I focused this REWORK.fm refresh around exploring the back-catalog. A persistent player let you listen and browse simultaneously.

      A screenshot of the homepage for rework.fm.
    • A landing page on basecamp.com. The page is split into light and dark halves, and the headline reads 'Night & Day'.
    • Most of my work here was digital, punctuated by real-world projects like lettering & layout work for ‘It Doesn’t Have to be Crazy at Work’.

      The front and back cover of 'It Doesn't Have to be Crazy at Work'. The front is a long list of work anti-patterns crossed out with the title written in below. The back is a handwritten list of better ways to work.
    • A screenshot of the landing page for trixeditor.org
    • The final incarnation of Signal v. Noise, Basecamp’s blog. An interesting challenge was making the design work as well for a 10,000 word essay as a 20 word post.

      A screenshot of a post on Signal v. Noise.
  6. You Need A Budget

    I joined YNAB as the founding designer when it was still an offline, 100% manual Adobe Flex app. I led the charge to re-imagine YNAB as a web app, and introduced key features that helped YNAB grow from niche product to the budgeting app.

    role: product strategy, product design, branding, front-end development
    • Earlier versions of YNAB were set up like a spreadsheet, which invited people to project money they didn’t have. I redesigned the app around a single month view with category tools like goals that let you plan for the future without budgeting money you don’t have.

      The budgeting interface in YNAB.
    • Budgeting carries a bunch of negative emotions for folks, so I wanted to make sure using YNAB didn’t add fuel to the fire. To that end, the brand keeps things light and fun.

      The YNAB logo rendered over a background of simple doodles.
    • This is alt text for card 3.
    • A report view in YNAB.
    • I spent a lot of time sweating workflow details that made transaction work minimal, and fast. The goal was always to make it easy for people to stick with budgeting by eliminating friction and tedious low-value work.

      The transaction register in YNAB.
  7. The agency years

    Before I started working in tech, I honed my chops at agencies and running my own studio. Mostly building brands, websites, and apps. Documenting all the work from this time period sounds exhausting so… imagine a bunch of cool work here.

    • this one is very compelling

    • so design forward

    • award-winner right here

    • truly avant-garde

    • you’re impressed at this point